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1601. Human Relationships And The Apocalypse - in Out of Pod Experience [original thread]
I think love and sexuality are very nearly diametrically opposed to one another. Love is when you care more about someone else than yourself in certain ways. When you would take time out of your day to make someone else happy even if they didn't d...
- by Reaver Glitterstim - at 2015.06.01 02:07:02
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1602. Farewell New Eden - in EVE General Discussion [original thread]
Gully Alex Foyle wrote: Why can't people just say 'bye guys, thanks for all the fun, I don't feel like playing anymore. Have fun, maybe I'll be back someday, until then o7'. F*ing drama queens. Nobody actually quits EVE. Some people just sho...
- by Reaver Glitterstim - at 2015.06.01 00:46:10
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1603. Burst Target Spectrum Breaker - in Player Features and Ideas Discussion [original thread]
I don't see why the target spectrum breaker can't just be opened up to all subcapital ships, after all it's the larger ships that will use it most anyway.
- by Reaver Glitterstim - at 2015.05.31 18:14:30
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1604. "Green boxing" when a logi is repping you! - in Player Features and Ideas Discussion [original thread]
So simple, so obvious, so perfect! I vote red is more important than green, so if a target is both shooting and repping you, they redbox you. Perhaps greenbox can come with a one-minute rep-timer, while you have the timer, all players you reppe...
- by Reaver Glitterstim - at 2015.05.31 16:02:04
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1605. Intersting and Fun idea that just might work - in Player Features and Ideas Discussion [original thread]
PSA: give poast a relevant title to get more views and reads. You got a view from me, you did not get a read.
- by Reaver Glitterstim - at 2015.05.31 15:59:08
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1606. Burst Target Spectrum Breaker - in Player Features and Ideas Discussion [original thread]
I was thinking about how some folks use the ECM burst module to evade capture when mid slots is what you have available to work with, and also how the target spectrum breaker module doesn't see a lot of use (I think it'd be more popular on command...
- by Reaver Glitterstim - at 2015.05.31 15:50:09
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1607. Auto-Pilot Bonus for Shuttles - in Player Features and Ideas Discussion [original thread]
Shuttles do have an autopilot bonus: they have the fastest base speed and highest base agility of any ship in the game. While it may be possible to make an interceptor go faster with overdrive injectors or nanofiber hulls, they do have a lower bas...
- by Reaver Glitterstim - at 2015.05.31 15:22:46
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1608. Probes should return to cargo when you DC - in Player Features and Ideas Discussion [original thread]
I think only faction probes should do this. It'll be some extra programming inside that you pay for. Some people might want the probes to stay put, so they should have that option, too, by selecting non-faction probes.
- by Reaver Glitterstim - at 2015.05.31 15:11:58
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1609. Ram issue. - in Out of Pod Experience [original thread]
It isn't the RAM. I'm no expert but the first things that come to mind: 1.) are you using a 32-bit operating system? It might not be capable of taking full advantage of your system's resources. 2.) are you using a 64-bit operating system? EVE mig...
- by Reaver Glitterstim - at 2015.05.31 08:11:54
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1610. Great MMOs - in Out of Pod Experience [original thread]
The greatest MMO ever created is World of Warcraft: The Burning Crusade. But EVE Online has much more longevity.
- by Reaver Glitterstim - at 2015.05.31 06:50:09
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1611. World of Warcraft lost 3M subscribeers in 3 mouths. - in Out of Pod Experience [original thread]
Lucy Lopez wrote: So not only did the game become more boring, but because they decided not to enable flying in the new expansion areas the very process of navigating the gameworld to get your chores done became so annoying that people don't ev...
- by Reaver Glitterstim - at 2015.05.31 06:40:23
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1612. Human Relationships And The Apocalypse - in Out of Pod Experience [original thread]
I came here expecting a rant about the beauties inherent in capsuleer-to-spaceship romance. I should go.
- by Reaver Glitterstim - at 2015.05.31 06:20:04
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1613. Farewell New Eden - in EVE General Discussion [original thread]
If it took you eight years to figure that out, you might belong here more than you realize. I'll be willing to discuss giving your stuff back if when you decide to return.
- by Reaver Glitterstim - at 2015.05.31 06:17:28
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1614. Temporarily disable drones by neuting/cap warfare - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Wouldn't this render drone HP skills and bonuses worthless? I think more likely it would be a mechanic that would barely see any use. I'd like to see drone capacitors become more significant, but first we need to reduc...
- by Reaver Glitterstim - at 2015.05.31 03:47:39
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1615. can we please get rid of the need to type the character name EVERYTI... - in Player Features and Ideas Discussion [original thread]
PryMary wrote: 95% of the internet users DO NOT HAVE STATIC IP's CCP - ISP would be out of usable ip's if this was the case. Pry I think you mean more like 25%, at least as far as the EVE Online playerbase goes. But still, that's a prett...
- by Reaver Glitterstim - at 2015.05.31 02:02:23
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1616. Siege Battleships - a new tech 2 battleship - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: So you want small ship to double dip on their size advantage for damage avoidance? No, I want them to not lose it all just because they're being shot at from too far away.
- by Reaver Glitterstim - at 2015.05.28 19:20:20
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1617. Siege Battleships - a new tech 2 battleship - in Player Features and Ideas Discussion [original thread]
There is an issue with tracking in which effective movement of the target becomes divisively smaller with distance. This allows ships with very low tracking values to track ships that are moving rather fast relative to their tracking values, if th...
- by Reaver Glitterstim - at 2015.05.28 18:43:18
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1618. Siege Battleships - a new tech 2 battleship - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: In my opinion we don't need more battleships but but but tier 3 battleships
- by Reaver Glitterstim - at 2015.05.28 18:03:05
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1619. Siege Battleships - a new tech 2 battleship - in Player Features and Ideas Discussion [original thread]
I'd like to see a set of mini-capital weapons with power and tracking somewhere between dreadnought and battleship, able to be fit either to a dreadnought that wants more tracking, or to a special subcap or minicap designed specifically to mount t...
- by Reaver Glitterstim - at 2015.05.28 12:00:39
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1620. Siege Battleships - a new tech 2 battleship - in Player Features and Ideas Discussion [original thread]
I've proposed mini-dread ideas before, but I just want this ship to be fairly standard in battleship PVP roles. Most of that involves either structure bashing or various fleet maneuvers involved in setting up for a structure bash, or defending aga...
- by Reaver Glitterstim - at 2015.05.28 08:38:24
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